![]() There are many iconic things in the films, but the team used them to create a whole new sound palette for the attraction. ![]() Then we created new believable sounds that live in the computerised world of TRON Lightcycle / Run.” We used the effects that the guests know from the films as a style guide. They get to ride a lightcycle, so it needed to sound authentic. “We needed our guests to feel like they are in the story. “There’s a difference in sounds created for films and sounds created for an environment where guests are immersed in something they ride on or something they walk through, something that has to make them believe they are really in this place.”įor example, the sounds of the TRON lightcycle in the films only last a few seconds. “We worked with some incredible sound artists,” says Herrington. The sound team needed a huge vocabulary of unique material belonging to the world of TRON, in order to truly immerse visitors in this world. “Even though they know it’s coming, when it all comes together for the first time, you’re still blown away.” Creating the sound effects for TRON Lightcycle / Run That’s when the whole project team is hit with that emotional moment. But when you’re on the team and you know what it’s going to do and you’re just trying to get it to work, and then when it does, there is an audible gasp. Moran adds: “It’s one thing when you’re experiencing it as a guest for the first time. The lighting, the video, the sound, the programming it all had to be perfect for that to work.” “There were a lot of disciplines involved. “The harmony of that moment is pure magic,” says Herrington. That’s when you really feel like, ‘Oh, I’m in TRON. And then you go through this digitization moment. “There are these collapsing physical spaces and the sound of those spaces is this rough, energised analogue form that doesn’t feel completely digital yet. “That’s one of my favourite moments in the pre-show area,” says Moran. The music also adds a lot to the moment when guests are digitised: You are completely enveloped in this musical score, so it is allowed to do its job of setting the tone and the mood, right at the beginning.” The moment of transformation When you walk into that space, it not only does its job of creating the mood of anticipation, but it also does a very good job of masking out the outside world. “It’s got incredible stereo speaker coverage. Herrington adds that the team paid a lot of attention to the area under the canopy: That is its own sonic moment that occurs naturally.” You’re right under this coaster going extremely quickly and you hear all the reactions of the guests on the ride. We don’t often get that perspective on a coaster as a guest. This gives that moment its own sonic space so that you can appreciate that you’re standing right under the track. “Then, as you get closer to the canopy and you have the physical lightcycle making passes right above your head, we purposely thin out the music a little. “You walk out of Tomorrowland and suddenly, the TRON music surrounds you and the orchestration is a little bit heavier.” “The music development handles that emotional threshold of leaving Tomorrowland and crossing into the world of TRON,” says Moran. ![]() Sound is a key consideration from the moment guests head towards the attraction, allowing them to fully enter the world of TRON and leave Tomorrowland behind. And we allowed the music to reinforce that as guests enter the experience.” Entering the world of TRON “You’re making that decision to go and be thrilled. So, that helps to build the feeling along with the general anticipation of the fact that you’re about to enter something that’s going to move fast. It fills you up with this feeling that you’re about to take on a challenge and succeed. “The score is brooding, pensive and powerful you hear it, and it pulls you into the experience. There’s a neat vibe to it, it’s different from anything else in our park.” The music resonates with something inside of you. “The soundscape starts this transformation on an emotional and subconscious level. And all these things in harmony begin to pull the guests away from the outside world and into our story. ![]() They can’t wait to get on the ride, because there is so much to look at, listen to, and feel. ![]() “Before guests even walk into the building, they are excited. This is where you have the structure, the lighting, the music, the vehicles streaking past and the race team overhead, and you start to think, ‘This is going to be cool.’ “That begins outside under the canopy, which is designed to create anticipation. Introducing the sonic experience of TRON Lightcycle/Run, and the team’s initial goals for the attraction, Herrington says that the aim is to fully immerse guests in the world of Tron by creating a very sensory experience: ![]()
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